Versatility is the name of the game, quite literally in the gaming industry. Inter-Genre portability is something the gaming giants have always played with. More often than not, the innovations pay off and the same game engines help two totally unrelated games achieve comparable success. Even more often than that, we are not even aware of the common parentage of these siblings.
So here are presented 5 game pairs that were created using the same Game Engine.
For this list, all those games are included which were developed using the same version of a graphic engine family. Slight updates and tweaks are ignored as these are essential for inter-genre ports.
Fox Engine was created by Kojima Productions to provide gamers with the ultimate stealth experience in the 5th installment of the legendary Metal Gear Solid series. Not just that, Kojima Productions has gone as far as saying that the Fox Engine is for the next generation games. Seeing how it could power a sports and stealth game with equal finesse, we couldn’t agree more. Fox Engine is the first move of Kojima Productions towards developing for multiple platforms. While MGS 5: Ground Zeroes is more like a playable trailer of what is about to come in the next installment of Phantom Pain, PES 2014 is a highly acclaimed and seamless game, with improved physics and behavior. Fox Engine is truly the next big step in gaming.
Frostbite has been an EA exclusive for the company’s 7th generation games like Dragon Age: Inquisition and Mass Effect series. Although no two games exhibit the versatility of this genius than Battlefield series, which is the most played modern multiplayer shooter, and the upcoming rebooted Need For Speed. This engine has already shown its mettle in the NFS: Rivals. Beautiful lighting and solid and responsive game elements are the trademark of this engine and it has been exhibited beautifully in these two games.
Going a little retro in this entry, we present to you the iD Tech 3 engine, which is responsible for giving the gaming world the most amazing Star Wars games ever. The immensely popular Arena multiplayer Quake 3 was the pinnacle of graphics at the time of its release. The fact that this game engine can produce an extremely superficial multiplayer gorefest and a super deep and iconic geek culture themed first/third person shooter is enough to prove that this is one kick-ass game creator.
It’s not a well known fact that Gears of War was first released for PC, and the C++ coding of the debuting Unreal Engine 3 was what made it portable across multiple PC platform. It is this rift in the path of this classic cover-based third person shooter that may have caused an alienation with the Arkham games, which apart from featuring an immensely larger array of movement possibilities, borrows a lot of gameplay from GoW, especially the cover mechanism. Both games feature comparable beauty and art, and have set benchmarks of creativity in their respective genres. Also, the fact that Unreal Engine 3 is available for independent developers, makes this engine the most widely used game engine of today.
Aah, the sandbox of mobile game developers. There seems to be really no limit to what can be achieved using this indie game elixir. I say elixir, because this engine gives every game that extra something that can make any side-scroller a work of art. It has splendid colors and shadowing features which we see in countless mobile games we play everyday on our smartphones, but nothing can compare to the masterpiece that is The Forest. I mean, just look at that game and tell me, how is it physically possible to achieve this much detail using an engine that was used to create Temple Run?!?. Also, the Universe Sandbox is a marvel too. Simply the most creative engine ever in my own opinion. Even Playdead Games (which brought you Limbo) has opted to use the Unity Engine for their next project.
So that’s all for now folks, stay updated with the gaming world by checking out gawkinggeeks.io regularly.